Why Diverse Games: Starting Close to Home

I’ve been emailing furiously with friends and contacts I’ve made online. I’ve been sending out queries along the lines of “HEY, you’re a gamer, how do you feel about DIVERSITY”. I’ve been reading articles, trawling Tumblr for opinions and all whilst wondering what people must think of me — a straight, white woman from Canada who is hounding them for what can be personal experiences.

Of course, I’m linking all of these wonderful people to this website. They will probably  find my one lowly game review and a pretty header. If they are very diligent they might  find my Tumblr or my AO3 account or even my art portfolio where they will be bombarded with my oh-so-professional Dragon Age Fangirling (professionals can still fangirl right?).

The fact is, you might not know me very well and if you do, you might not understand why this topic is one that means so much.

Since I am going to feature interviews with all kinds of gamers on this subject, I wanted to start closest to home — with myself. So, here’s my story, and my take.

Quest for Camelot_Dragon Games (5)

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Game Review: Firewatch

(This post has been previously published to my blog, Light a Candle, here.)

Firewatch is the premier game of studio Campo Santo, who describe themselves as “a small but scrappy game developer in San Francisco, CA.” who “set out to make games about interesting people in fascinating places.”  (from the Campo Santo website).  Now, at the outset of my review I wanted to explain a few background things. For myself, player choice and representation have always been an imperative part of story telling in games, and when I started playing them I made tons of ludicrous statements such as “I’ll only play games where you can play as a woman.” Of course, if you’re a gamer you know this kind of stipulation is entirely unrealistic (perhaps woefully so).

Prepare for some very light spoilers below. I promise I won’t give away anything that doesn’t occur in the first five minutes of game play.

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