So the final chapter of Knights of the Old Republic has come, and somehow, I expected it to feel a little more … final.
First, my review: I liked this chapter. Thoroughly. Unlike some of the previous chapters, some which felt like stalling and some which felt like three hours of walking in circles, and even unlike the previous chapter which had all of the action and plot moments I craved — but delivered nothing of the romance I longed for — this outing provided both the action and character development to sate me.
There were lots of character moments and moments of reflection, and the game didn’t make me grind through a million sky troopers to get to Arcann. It provided some minor bosses to slow me, but not frustrate me — and it even pulled out some new fighting mechanics to make the final showdown seem fresh.
What it did not do, however, was provide a thorough wrap up to the previous sixteen chapters. At the end of the chapter, some things have changed and there are some nice revelations, but when I zoom out I see that all of the same players are in the game and not much has changed for my character directly. I expected a little bit more of a shake up in the final chapter to help me feel like I’m progressing. After the chapter is completed there doesn’t seem to be any new things to do around the base either, which was a bit of a let down as we wait for the new DLC.