GDX Edmonton Highlights: Narrative in Games

Last weekend I had the pleasure of attending Sunday at Game Discovery Exhibition Edmonton, (GDX). It was a mad crazy weekend, followed by an insane week so I’m sitting down now to write some thoughts about the conference.

The second panel I was able to attend was the Narrative in Games panel. Moderated by Matt Dykstra, the panel included Bioware lead writer Patrick Weekes and lead editor Karen Weekes, Beamdog writer Andrew Foley and Madsoft writer Corina Dransutavicius.

It’s always a pleasure to attend panels that bring writers together! I took a lot away from this one. General take away on how to break into the game writing world — go find Dave Gross, who was the pivotal connection that got Patrick and Andrew their jobs.  Actual take away, go join writers groups, stay connected with other writers.

Continue reading “GDX Edmonton Highlights: Narrative in Games”

Highlights from GDX Edmonton: Inclusion in Games

Last weekend I had the pleasure of attending Sunday at Game Discovery Exhibition Edmonton, (GDX). It was a mad crazy weekend, followed by an insane week so I’m sitting down now to write some thoughts about the conference.

The first panel I attended was Inclusion in games, moderated by Emma McDonald, the panel included Bioware vets Sarah Hayward and Sarah Beck, programmer Sagal Adam, Designer Bree Emmerson and activist Emily Dutton. All of these amazing women gave fantastic advice.

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Continue reading “Highlights from GDX Edmonton: Inclusion in Games”