So the final chapter of Knights of the Old Republic has come, and somehow, I expected it to feel a little more … final.
First, my review: I liked this chapter. Thoroughly. Unlike some of the previous chapters, some which felt like stalling and some which felt like three hours of walking in circles, and even unlike the previous chapter which had all of the action and plot moments I craved — but delivered nothing of the romance I longed for — this outing provided both the action and character development to sate me.
There were lots of character moments and moments of reflection, and the game didn’t make me grind through a million sky troopers to get to Arcann. It provided some minor bosses to slow me, but not frustrate me — and it even pulled out some new fighting mechanics to make the final showdown seem fresh.
What it did not do, however, was provide a thorough wrap up to the previous sixteen chapters. At the end of the chapter, some things have changed and there are some nice revelations, but when I zoom out I see that all of the same players are in the game and not much has changed for my character directly. I expected a little bit more of a shake up in the final chapter to help me feel like I’m progressing. After the chapter is completed there doesn’t seem to be any new things to do around the base either, which was a bit of a let down as we wait for the new DLC.
New chapter #13 of Knights of the Fallen Empire, Profit and Plunder, opens with some continued saltiness between companions. No one likes each other here, and it makes sense because, hey, wasn’t it just yesterday we were all on different sides? Not only that, but everyone knows lack of money is the number one cause of fights in relationships and apparently we are, in fact, underfunded. Plus, there’s the matter of Kaliyo and Aric Jorgan missing in action since we sent them on that quest last chapter (you know the one… they’re doing… something important). Everyone is worried, and we need something to keep us busy.
I’m a huge Star Wars: The Old Republic fan, I’ve been playing it for several years and I have a few OC’s in the game that I love very dearly. What I haven’t loved? The new expansion that claims to be returning to “Bioware storytelling” and “choices that matter”. Knights of the Old Republic, Chapter 12: Visions in the Dark became available recently and it was another disappointing outing for my beloved Sith Inquisitor Gossamyr and her team of rag tag force wielders, Jedi sympathizers, gunslingers and smugglers.
When KOTFE is doing things right, it’s really right. There have been some excellent highlights since I started playing these extended chapters. The amount of female badassery, for example, spread between NPC’s like Lana Beniko, Senya Tirall, Scorpio and Vaylin is particularly impressive, especially when paired with a female PC.
In fact, I quite liked the first 5 or so chapters of KOTFE, meeting new characters, recruiting to your cause, coming to the new alliance base — it felt like the first third of Dragon Age Inquisition, complete with feelings of real vulnerability and the triumphant reveal of your new home. The latest chapters, however, have been somewhat lackluster.