Take the Pledge: To Do No Harm

In 2011 I graduated school and stepped off into the real world to become “a communications professional”. More than someone with a basic understanding of spelling and grammar, communications is a career that spans the breadth of society. We’re everywhere, writing both the copy on the cereal boxes and the words that scroll up in front of newscasters and television personalities.

I’ve often espoused the importance of diverse and inclusive writing in popular media, something I consider to be an ethical responsibility. I have seen, without a doubt, the enormous impact of well-written, diverse stories. When someone who has been marginalised by society sees themselves represented in popular culture — and done well, without resorting to stereotyping — it can be a life-altering experience. It’s validating, people have told me, to have your existence acknowledged.

It's validating
Elizabeth shared this thought with me in a previous interview for Why Diverse Games

Although popular culture has often been my soap box of choice, the recent US election results have shown me that picking just one soap box simply isn’t enough. Yes, I believe that through representation in film, TV and gaming we will see a change in our society — but what can we do today?

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KOTFE: The Battle of Odessen

So the final chapter of Knights of the Old Republic has come, and somehow, I expected it to feel a little more … final.

First, my review: I liked this chapter. Thoroughly. Unlike some of the previous chapters, some which felt like stalling and some which felt like three hours of walking in circles, and even unlike the previous chapter which had all of the action and plot moments I craved — but delivered nothing of the romance I longed for — this outing provided both the action and character development to sate me.

There were lots of character moments and moments of reflection, and the game didn’t make me grind through a million sky troopers to get to Arcann. It provided some minor bosses to slow me, but not frustrate me – and it even pulled out some new fighting mechanics to make the final showdown seem fresh.

KOTFE battle of odessen

What it did not do, however, was provide a thorough wrap up to the previous sixteen chapters. At the end of the chapter, some things have changed and there are some nice revelations, but when I zoom out I see that all of the same players are in the game and not much has changed for my character directly. I expected a little bit more of a shake up in the final chapter to help me feel like I’m progressing.
After the chapter is completed there doesn’t seem to be any new things to do around the base either, which was a bit of a let down as we wait for the new DLC.

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KOTFE: The Gemini Deception

Finally, a chapter worth playing.

Forgive me for forgetting — or at least ignoring– the fact that chapter 14, Mandalore’s Revenge, preceded this one. The only thing 14 gave us was this adorable creature:

Torian Cadera mandalores revenge.jpg

I admit I had no idea he was a returning character, I am even more excited to continue my new bounty hunter play through.

Ultimately, I’m more interested in skipping ahead to Chapter 15: The Gemini Deception.

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GDX Edmonton Highlights: Narrative in Games

Last weekend I had the pleasure of attending Sunday at Game Discovery Exhibition Edmonton, (GDX). It was a mad crazy weekend, followed by an insane week so I’m sitting down now to write some thoughts about the conference.

The second panel I was able to attend was the Narrative in Games panel. Moderated by Matt Dykstra, the panel included Bioware lead writer Patrick Weekes and lead editor Karen Weekes, Beamdog writer Andrew Foley and Madsoft writer Corina Dransutavicius.

It’s always a pleasure to attend panels that bring writers together! I took a lot away from this one. General take away on how to break into the game writing world — go find Dave Gross, who was the pivotal connection that got Patrick and Andrew their jobs.  Actual take away, go join writers groups, stay connected with other writers.

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Highlights from GDX Edmonton: Inclusion in Games

Last weekend I had the pleasure of attending Sunday at Game Discovery Exhibition Edmonton, (GDX). It was a mad crazy weekend, followed by an insane week so I’m sitting down now to write some thoughts about the conference.

The first panel I attended was Inclusion in games, moderated by Emma McDonald, the panel included Bioware vets Sarah Hayward and Sarah Beck, programmer Sagal Adam, Designer Bree Emmerson and activist Emily Dutton. All of these amazing women gave fantastic advice.

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KOTFE: Profit and Plunder

New chapter #13 of Knights of the Fallen Empire, Profit and Plunder, opens with some continued saltiness between companions. No one likes each other here, and it makes sense because hey, wasn’t it just yesterday we were all on different sides? Not only that, but everyone knows lack of money is the number one cause of fights in relationships and apparently we are, in fact, underfunded. Plus, there’s the matter of Kaliyo and Aric Jorgan missing in action since we sent them on that quest last chapter (you know the one… they’re doing… something important). Everyone is worried, and we need something to keep us busy.

lana and koth in profit and plunder.jpg

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Why Diverse Games: “Ask Why”

Today I’m interviewing another awesome gamer who responded to my call for interviewees. She would prefer to remain anonymous to protect her privacy.

K: What do you think makes you a ‘gamer’?

E: For me, a gamer is someone who is passionate about video games. For me it also means I spend an ungodly amount of time gaming; whether that can be considered a pro or con depends who you ask.

K: What attracts you to videogames over other forms of entertainment?

E: Books, movies, plays, and art – all of these are mediums for telling stories and creating incredible worlds, but video games allow you to be an active participant. You aren’t just watching a story unfold, you’re immersed in it. In many cases, you also have a direct impact on your environment. That’s not something you can find anywhere else, and that’s what makes games such an exciting and invaluable medium.

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